Devlog



Playtest Notes:

  • Should the enemies be one hit or several hits?
    • The enemies should be several hits because one hit enemies are too easy. 
    • Several hit enemies because one hits are boring. 
  • What can I add to each level to make it harder? 
    • Obstacles that slow down the player or mess up their vision.
    • Each scene, the vision gets hazy(smoke from the fire)
    • Something that can hurt you. 
    • Harder enemies, maybe one jumps at you or is faster than the other enemies. 
  • Should the ammo be limited or unlimited?
    • Unless you want a pick up for ammo, it should be unlimited. I think it is fine with unlimited ammo because I am running away and shooting many enemies in the last scene. 
    • Limited ammo would be cool because it makes it more challenging.

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