Playtest


Playtest Notes:

  • should've stated who goes first in rule-book
  • should cards face up or down?
  • missed opportunity to add illustrations of monsters
  • should've stated what happens when you land on the same space
  • speed mechanic is confusing and complex
  • loser just keeps on losing
  • need to balance the engagement in the game
  • problem with strategize
  • probably better if cards were color coded
  • white lines on board need to be bolder
  • it took longer to get the body parts because we reduced the speed
  • make the stats increase or board smaller
  • when the player dies it would be cool if there was a ghost mode where they have different abilities
    • buff a player when they die
    • possession
  • needs faster gameplay
  • negotiations were fun to do
  • teaming up might be fun too

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