Devlog




For development, we started off with a spreadsheet. Analisse helped organize our group project. We then started figuring out the concept, the theme and main mechanics to start building up how our game wanted to be like. You Jin and I started sketching out ideas for the levels while Costas and Analisse started coding the main mechanics. While level designing, we ran into issues. When I was thinking of the levels, I thought I had to bring a new puzzle into every level. However,  learning how to then start level designing, I was able to bring in the same obstacles, puzzles and layouts, and make them progressively harder. This is how we figured out how to progressively make the level curve more clearer. With environmental design, we wanted to portray a neglected household but also adding a child friendly character design which You Jin was in charge of. This contrast that we hoped was to help portray our theme of how these children cope with an unhealthy household through their imaginations. During playtesting, we got a lot of feedback saying how the we should've have a better level learning curve as well as a better balance between players.  They were also confused about the goal and story of the game. Also, players lack tasks while other players had a ton of tasks to do. 

Then when reaching towards the deadline we had to take out puzzles and enemies in order for a full functioning gameplay.  However, late in the development, we ran into many bugs that are needing to be fixed that disrupts the players' movement and obscured the camera function. 

Files

The Missing Piece for PC 35 MB
Nov 02, 2019
The Missing Piece for Mac 35 MB
Nov 02, 2019

Get The Missing Piece

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